Phong shading

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EDA221 – Introduction to Computer Graphics, 2016 Assignment 3 – Shaders I This assignment introduces one of the major shading languages; GLSL, as well as applications for some common shading techniques such as Phong

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Source URL: fileadmin.cs.lth.se

- Date: 2016-09-19 08:47:54
    2

    EDA221 – Introduction to Computer Graphics, 2013 Assignment 3 – Shaders I This assignment introduces one of the major shading languages; GLSL, as well as applications for some common shading techniques such as Phong

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    Source URL: fileadmin.cs.lth.se

    - Date: 2013-09-23 07:45:08
      3Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading

      Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

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      Source URL: cs.brown.edu

      Language: English - Date: 2015-10-01 20:20:28
      4Global illumination algorithms / 3D computer graphics / Shading / Geometrical optics / Virtual reality / Radiosity / Rendering / Diffuse reflection / Global illumination / Phong reflection model / Ray tracing / Wavefront .obj file

      PDF Document

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      Source URL: cs.brown.edu

      Language: English - Date: 2015-11-15 18:11:27
      5Shading / Optics / Computer graphics / Radiometry / Artificial neural networks / 3D rendering / Electromagnetic radiation / Academia / Reflectance / Deep lambertian networks / Phong reflection model / Bidirectional reflectance distribution function

      arXiv:1603.08240v1 [cs.CV] 27 MarDeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination Stamatios Georgoulis∗1 , Konstantinos Rematas∗1 , Tobias Ritschel2 , Mario Fritz3 , L

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      Source URL: arxiv.org

      Language: English - Date: 2016-03-28 20:33:13
      6Computer graphics / Virtual reality / Digital geometry / Line drawing algorithm / Normal / OpenGL / Phong reflection model / Shading / Rendering / Parametric equation / Wavefront .obj file / CohenSutherland algorithm

      Computer Graphics Lecture Notes CSC418 / CSCD18 / CSC2504 Computer Science Department University of Toronto Version: November 24, 2006

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      Source URL: www.dgp.toronto.edu

      Language: English - Date: 2007-09-20 10:06:22
      7Blinn–Phong shading model / Texas / Blinn College / Schulenburg /  Texas

      Registration is limited to 80 students. Bring or Mail this form and $49 to: Blinn College – Schulenburg Campus, 100 Ranger Drive Schulenburg, TXPLEASE PRINT CLEARLY! Child’s Name:

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      Source URL: www.blinn.edu

      Language: English - Date: 2015-05-19 16:04:18
      8Geometry / 3D computer graphics / Radiometry / Virtual reality / Blinn–Phong shading model / Phong reflection model / Rendering / Specular highlight / Bidirectional reflectance distribution function / Computer graphics / Shading / Optics

      Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1

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      Source URL: research.microsoft.com

      Language: English - Date: 2014-11-24 18:40:02
      9Blinn–Phong shading model / Texas / Blinn College / Schulenburg /  Texas

      Registration is limited to 80 students. Bring or Mail this form and $49 to: Blinn College – Schulenburg Campus, 100 Ranger Drive Schulenburg, TXPLEASE PRINT CLEARLY! Child’s Name:

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      Source URL: blinn.edu

      Language: English - Date: 2015-05-19 16:04:18
      10Shading / 3D computer graphics / Geometrical optics / Radiometry / Bidirectional reflectance distribution function / Specular highlight / Blinn–Phong shading model / Visual appearance / Reflectivity / Optics / Electromagnetic radiation / Physics

      IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 13, NO. 3,

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      Source URL: www1.cs.columbia.edu

      Language: English - Date: 2008-10-11 12:20:46
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